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Description: 一个小游戏。Super Brick Breaker - A Simple DirectDraw Game-a little game. Super Brick Breaker - A Simple Game DirectDraw
Platform: |
Size: 118431 |
Author: 谢峰 |
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Description: Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
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Size: 22491786 |
Author: 易南阳 |
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Description: Sams - Managed DirectX 9 Kick Start - Graphics And Game Programming - CODE (CSHARP).rar
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Size: 7394803 |
Author: 吴志刚 |
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Description: 讲解如何用DirectDraw进行游戏编程,DirectX有些旧,但方法仍可用。-explain how DirectDraw game programming, DirectX some old, but the measures could be used.
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Size: 195958 |
Author: 王大力 |
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Description:
软件简介:
学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!!
呜呼,心血澎湃,于是开始写。
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设计原则:
提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。
不提供游戏上层的逻辑关系组织。
如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。
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为何用ATL来写?
本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。
ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口....
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为何不用MFC的COM来写?
麻烦。
那些底层的AddRef,Release都得自己来写,太麻烦了。
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现在刚开始写。先写DirectDraw部分。
写了一点点,但是这部分的框架已经出来了。
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大家自己注册一下吧,或者重编一下程序。
我用的是DirectX7.0版本。
-software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: |
Size: 254561 |
Author: dasny |
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Description: 游戏编程系列书籍之[Beginning.DirectX.9.0].Beginning.DirectX.9.rar-game series Book [Beginning.DirectX.9.0]. Beg inning.DirectX.9.rar
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Size: 2095608 |
Author: 阿牛 |
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Description: 提到 RPG (角色扮演游戏,Role Play Game),在座各位恐怕没有不熟悉的。从古老经典的 DOS 版《仙剑奇侠传》到新潮花哨的《轩辕剑》系列,无不以曲折优美的故事情节,美丽可人的主角,悦耳动情的背景音乐,震撼了每一个玩家的心灵。而说到 RPG,就不能不提 DirectX,因为 PC 上大部分的 RPG 都是用这个冬冬开发的。早在《轩辕剑叁外传——天之痕》推出的时候,我就曾想过用 DirectX 写一个自己的 RPG,自己来安排故事情节的发展,却总是因为这样或那样的事情,一直没有能够实现这个心愿。在耗费了宝贵的几年青春,搞定了诸如考试、恋爱、出国等琐碎杂事之后,我终于可以在这个 SARS 肆虐的时代,坐在陪伴了我整个大学生涯的电脑前,听着颓废而又声嘶力竭的不知名歌曲,写一些一直想写却没有写的东西。-mentioned RPG (role-playing game, Role Play Game) No, I am afraid you are not familiar with. From the old classic DOS version of "goods" to the garish hip "X-Men" series, all twists and turns to a beautiful story, beautiful girl, the protagonist, the emotionally pleasant background music, each one shook the player's minds. Talking about the RPG, one has to mention DirectX. because most of the PC RPG has been used in the development of the boys. Back in the "X-Men San rumor -- Tianzhigen" launched, I once thought of using DirectX write their own RPG, to arrange their own story of development, because it is a way or another things have not been able to achieve this aspiration. Wasting precious years of their youth, to get as examinations, love and leave the
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Size: 1313734 |
Author: 李金鹏 |
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Description: DirectX游戏编程-----模仿CS(半条命)风格-DirectX game programming ----- imitate CS (Life) style
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Size: 2399772 |
Author: lin |
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Description: Directx游戏制作开发包DGCBETA6-DirectX game development kit DGCBETA6
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Size: 714854 |
Author: 王广平 |
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Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source
codes
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Size: 2155442 |
Author: PanYupin |
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Description: xlbot directX game plug in
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Size: 10443 |
Author: 林大中 |
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Description: DirectX进行游戏开发的两片基础性的文档。-DirectX game development for the two basic documents.
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Size: 15780 |
Author: 周磊 |
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Description: DirectX.9电子书籍,SAMS出版!游戏编程、三维程序设计必备!注意,非DirectX.9自带文档!-DirectX.9 electronic books, SAMS Publishing! Game programming, 3-D design procedures required! Attention to the non-DirectX.9 bring their own files!
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Size: 1362495 |
Author: 郭红波 |
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Description: ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
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Size: 1796817 |
Author: linfuyong |
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Description: 本人用vc++编写的一个经典的DirectX游戏,绝对可以执行
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Size: 43674 |
Author: hedabo |
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Description: 这个是我大学刚毕业时写的射击小游戏,滚轴二维平面射击游戏,用VC2003开发,用了DIRECTX,游戏操作简单,‘D’键为开关,可以设置武器的火力和移动速度,自己玩了就知道,源码过两天就上传
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Size: 5712126 |
Author: hww |
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Description: 该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。
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Size: 4873325 |
Author: ZHANG |
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Description: A DirectX Game Tetris ...VC++6.0
A DirectX Game Tetris
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Size: 367696 |
Author: 时天赋 |
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Description: DirectX Project Game
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Size: 1593378 |
Author: 何智峰 |
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Description: 用VB编写DirectX7.0游戏
DirectX7.0终于出现了,同前面DirectX6相同,版本7也带了一个庞大(129M)的SDK开发库,同DirectX6 SDK库相比,DirectX7的SDK库提供了以下新的功能:
* 对于Visual Basic的支持。用户可以使用类库在Visual Basic环境下开发基于DirectX的程序。
* 提供更多DirectX3D立即模式(Immediate Mode)下的API函数,以支持DirectX7中新的3D特效,包括立体环境映射、顶点混合等。
* DirectMusic支持DownLoadable Sound Level 2标准。
* DirectInput支持8按键的游戏杆设备,同时支持Microsoft的力反馈摇杆。SDK库提供了读取力反馈效果文件的方法。同时提供了Force Editor程序来建立效果。
对于VB爱好者来说,新的SDK库终于提供了完整的对VB的支持,现在终于可以使用Visual Basic来编写DirectX的程序了。
Platform: |
Size: 36105 |
Author: 江福利 |
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